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Le CRPN à la Convention Scientifique de l'Institut Carnot Cognition
4 Chercheurs du laboratoire ont répondu présents à la Convention les 27 & 28 Novembre Campus Condorcet Paris. Anne KAVOUNOUDIAS, Patrick LEMAIRE, Marie MONTANT & Christophe LOPEZ (Resp. Pôle Sud)
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Bienvenue aux nouveaux étudiants !
L'équipe de Direction a accueilli les nouveaux entrants lors d'une matinée de présentation.
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Workshop on Multimodality in Social Interactions
December 2nd & 3rd - Campus de Marseille St Charles Posters session also - Register Now !
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Soutenance de Thèse Angélique LAMONTAGNE Lundi 9 décembre - 14h30
"Bases cognitives de la synchronisation comportementale chez le chien : effet des modulateurs sociaux"
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Nouvelle Publi Scientific Reports Éole LAPEYRE
"Pulsed lighting for adults with Dyslexia: very limited impact, confined to individuals with severe reading deficits"
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Christian CHABBERT (Eq. Vestimed) rejoint le réseau ...
des Ambassadeurs de l'Innovation du CNRS !
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Séminaire 25 Novembre Arnaud ZALTA, 11h Salle des Voûtes
"How motor dynamics shape predictions in humans"
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Rochelle Ackerley : contribution article d'opinion dans Nature
"The quest to build bionic limbs that feel like the real thing"
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Soutenance Célia Laurent- 22 novembre à 14h Amphi Charve
"Bases neurales des représentations spatiales d’environnements complexes : études électrophysiologiques du cortex rétrosplénial, de l’hippocampe et du cortex entorhinal médian"
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Neurostories 2025, 6e édition inscrivez-vous !
Rendez-vous Jeudi 30 Janvier 19h 63 La Canebière - Marseille 3 Membres du CRPN participent : Rochelle ACKERLEY, Sophia FARESSE & Stéphanie KHALFA "Entre raison & sentiment mon cerveau balance"
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Portrait de Eric CASTET

Les séminaires du Lundi accueillent Eric CASTET, Equipe Sense, Movement & Perception (SMP

le :   7 Octobre 

de : 11h à 12h 

En : Salle des Voûtes, Bâtiment 9, Campus Marseille St Charles

 

Title : PTVR – A software in Python to make virtual reality experiments easier to build and more reproducible

Researchers increasingly use virtual reality (VR) to perform behavioral experiments, especially in vision science. These experiments are usually programmed directly in so-called game engines that are extremely powerful. However, this programming process is tricky and time-consuming as it requires solid knowledge of game engines. Consequently, the anticipated prohibitive effort discourages many researchers who want to engage in VR.

In this seminar I will present the Perception Toolbox for Virtual Reality - PTVR (https://ptvr.inria.fr) with which visual perception studies in VR can be created using high-level Python script programming. A crucial consequence of using a script is that an experiment can be described by a single, easy-to-read piece of code, thus improving VR studies' transparency, reproducibility, and reusability (cf. « FAIR » principles). This new toolbox should also dramatically reduce the difficulty of programming experiments in VR and elicit a whole new set of visual perception studies with high ecological validity.

As an illustration of the PTVR power and scientific relevance, I will present some PTVR experiments currently run in our group to assess the performance of low vision persons in sophisticated pointing tasks. These tasks rely on the rich interactivity available in PTVR and also aim at improving the visual performance of these patients.


 

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